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  1. Resources

Luxury Clothing Store

Welcome to the Luxury Clothing Store! This script provides a comprehensive clothing store system with the option to treat clothes as items with metadata. Here you'll found the focs for it.

PreviousDPS HUDNextCrafting V1

Last updated 6 months ago

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Metadata System (Clothes as Item)

You can disable or enable the metadata system, for it, check shared/config.lua

Config.ClothesAsItem = {
    enabled = true,            -- REQUIRES: Inventory w/ metadata system (e.g: qb-inventory, ox_inventory, qs-inventory, codem, ...)
    removeItemWhenUsed = false -- Removes the cloth item from inventory when used?
}
-- FOR ESX: Needs ESX >= 1.9.4 (player metadata feature).
-- The items must have the same name as the `Config.Contents` keys!
-- For QBCore the script auto register all items using `QBCore.Functions.AddItem`.
Compatibilities

We always try to ensure that our script is compatible with other resources. Therefore, we currently guarantee compatibility with:

  • Skin Managers: Defaults for ESX and QB, fivem-appearance and illenium-appearance

  • Inventories: qb-inventory, ox_inventory, qs-inventory, codem-inventory and core-inventory

How to use different clothing images for each piece?
  1. First of all, you'll need an URL that has images, like a CDN. The script will found the image of the clothing piece based on it drawable id.

  2. Go into shared/config.lua#Config.Contents on the image value of the clothing category you set your URL with a placeholder (%s) for the drawable, for e.g: ``

https://your_clothing_images_cdn/torso2_%s.png
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