> For the complete documentation index, see [llms.txt](https://if-developments.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://if-developments.gitbook.io/docs/resources/banking-v3.md).

# Banking V3

Supported on [ESX](https://github.com/esx-framework) and [QB](https://github.com/qbcore-framework) servers.

<details>

<summary>SQL Structure</summary>

* We've made a SQL Structure separated of default QB/ESX banking scripts to avoid incompatibility problems, so, you need to go on `_SQLS` and run the `if-banking.sql`, you also need to run specific SQL for your Framework which is on the folder.

</details>

<details>

<summary>Change Open Method</summary>

You can alternate to use Marker or Target.

* Marker:
  * Draws a marker + help text on Bank Locations
  * Shows a help text when near to ATM Props
  * No need of external resources
  * Less optimisation (impacts on resource perfomance when near to a bank/atm)
* Target:
  * Shows a target on Bank Locations and on ATM Props
  * Needs a external resource ([ox\_target](https://github.com/overextended/ox_target) or [qb-target](https://github.com/qbcore-framework/qb-target))
  * Better optimisation than with Marker (doesn't impacts on resource peformance)

</details>

<details>

<summary>Create Card Items</summary>

* You need to create the card items on your server (`lscard_gray`, `lscard_black`, `lscard_blue`) and (`mazecard_gray`, `mazecard_black`, `mazecard_blue`).
  * ESX: Just run the SQL file.
  * QBCore: Go to your framework folder like `qb-core/shared/items.lua` and create the items (must be unique and useable).
  * If you have a inventory and want to it shows the card details, check this example:

    * Go to your inventory script like `qb-inventory/html/js/script.js`, search for the `FormatItemInfo` function, and adds to it:<br>

      ```javascript
      } else if ((itemData.name).includes("lscard") || (itemData.name).includes("mazecard")) {
          $(".item-info-title").html('<p>'+itemData.label+'</p>')
          var str = ""+ itemData.info.cardNumber + "";
          var res = str.slice(12);
          var cardNumber = "************" + res;
          $(".item-info-description").html('<p><strong>Card Holder: </strong><span>' + itemData.info.name + '</span></p><p><strong>Citizen ID: </strong><span>' + itemData.info.identifier + '</span></p><p><strong>Card Number: </strong><span>' + cardNumber + '</span></p>');
      ```

    or just search to `itemData.name == "visa" || itemData.name == "mastercard"` and change to `(itemData.name).includes("lscard") || (itemData.name).includes("mazecard")`.

</details>

<details>

<summary>Discord Webhook</summary>

We provides a webhook system for the transactions.

On each transaction performed, the script sends a message to the configured webhook.

The message contains: `player character name + player game name + transaction details + date`.

</details>

<details>

<summary>Transactions Implementation</summary>

You can create a transaction using: `exports['if-bankingv1']:addBankStatement(identifier, amountDeposited, amountWithdrawn, statementDescription)`

Note: The script listens for ESX/QB money exchange events, and if a "reason" is found, it automatically creates a transaction.

</details>

<details>

<summary>Translations</summary>

The script has a Translation system, you can create a new language if needed.

</details>
