Banking V2
Documentation of IF Banking V2
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Documentation of IF Banking V2
Last updated
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Supported on and servers.
We've made a SQL Structure separated of default QB/ESX banking scripts to avoid incompatibility problems, so, you need to go on _SQLS
and run the if-banking.sql
, you also need to run specific SQL for your Framework which is on the folder.
You can alternate to use Marker or Target.
Marker:
Draws a marker + help text on Bank Locations
Shows a help text when near to ATM Props
No need of external resources
Less optimisation (impacts on resource perfomance when near to a bank/atm)
Target:
Shows a target on Bank Locations and on ATM Props
Needs a external resource ( or )
Better optimisation than with Marker (doesn't impacts on resource peformance)
We provides a webhook system for the transactions.
On each transaction performed, the script sends a message to the configured webhook.
The message contains: player character name + player game name + transaction details + date
.
You can create a transaction using: exports['if-bankingv2']:addBankStatement(identifier, amountDeposited, amountWithdrawn, statementDescription, newBalance)
Note: The script listens for ESX/QB money exchange events, and if a "reason" is found, it automatically creates a transaction.